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Devlog
Current Goals
September 08, 2024
by
Jay T.
For whoever's interested, this is the current progress report: Episode One [Completed] Episode Two [In Progress] Intro [Completed] First Hub [Completed] Mission One: Aiden [Completed] Second Hub [Comp...
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Mission Two
August 14, 2024
by
Jay T.
Mission two is now published, playable in browser or as download...
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Mixed News
August 12, 2024
by
Jay T.
1
Good news and bad news. Good news: Major update in progress, should be out by the end of the month. Bad news: The full episode will not be complete this summer. Instead, 2/3 of the main missions of ep...
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I'm Tweaking
July 02, 2024
by
Jay T.
Shortened the load time Rewrote a dialogue so that it will no longer softlock the player Fixed said dialogue Reduced image sizes to prevent an HD playthrough Some quality-of-life things that I don't r...
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Soudns
April 03, 2024
by
Jay T.
Noticed some people enjoying the game, thought "we can't have that", so I added pig noises...
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Mission One Download
January 12, 2024
by
Jay T.
Up to this point, only the introductory moments of Episode Two were included in the download. On a whim, I've decided to make everything I have so far available, both online and offline. This latest u...
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Axel Death Update
January 01, 2024
by
Jay T.
Patched a few bugs, and added more artwork for Axel's death. Mostly little tweaks tonight, for the new year. Also uploaded some screenshots, and adjusted the resolution of the game to be more reasonab...
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The Log Update
November 23, 2023
by
Jay T.
The game now has a logbook (no not tree logs, a chapter log that lets you review everything that's been said). Getting this to work caused a lot of bugs, which have hopefully been squashed. I've also...
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Mission One
November 02, 2023
by
Jay T.
Finished mission one of three! First mission, while brief, has a few possible routes that will have rippling effects across the rest of the game. The full section in the update includes conversations...
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Latest Update
September 16, 2022
by
Jay T.
Main updates since launch so far: Made some changes to the timer, to make it more readable and reactive (positioning, colors, etc.). Adjusted the UI on the recurring choices list so that the buttons w...
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