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Quick Adventure

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Devlog

  • Remade in Twine
    July 23, 2026 by Jay T.
    You'll see some explanation in the updated description. Essentially, I was getting frustrated with how much I was fighting Godot to get certain features to work (for instance, a lot of expected conces... Continue reading
  • Scrolling
    July 22, 2026 by Jay T.
    Some challenges with writing and scrolling were bothering me this morning, so I've tried to reduce them as much as possible. Unfortunately, Godot doesn't feature common concessions like using the spac... Continue reading
  • File Management
    July 22, 2026 by Jay T.
    1
    It's now possible to name, save, load, and delete individual projects. The option to clear all choices in a node has also been added... Continue reading
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