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Devlog
saving problem patched
August 19, 2026
by
Jay T.
Fixed an issue where saving projects doesn't account for deleted projects...
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automatic list-loading, warning dialogs, dimensions
August 18, 2026
by
Jay T.
Updates: The tool will now attempt to load saved projects the moment it is booted up. When saving and loading projects, the tool will ask for confirmation before proceeding. The page viewport for the...
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deletion and IDs
August 16, 2026
by
Jay T.
Updates: There is now an option to clear all created stories. Users will be asked to confirm deletion. The tool will now detect stories, nodes, and choices with duplicate IDs. Since it's unlikely for...
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exporting
August 15, 2026
by
Jay T.
Updates: The dialog for exporting stories has been adjusted so that all text in the export field will highlight automatically. Importing stories will no longer overwrite existing stories, provided the...
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Quick patch: lost content
August 13, 2026
by
Jay T.
Just patched a nasty bug where saved nodes would overwrite their content with "Write your story here." when adding choices to them...
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dropdown menu for choices
August 12, 2026
by
Jay T.
Patched a few bugs (most recently, a bug where the "content" field in a new node would fill up with the content of the last node you opened), and added a new feature where instead of having to memoriz...
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export and import projects
August 05, 2026
by
Jay T.
It is now possible to export and import projects. Click on "EXPORT STORIES" and copy the content in the dialog. Then click "IMPORT STORIES" and paste that content into the prompt. This will overwrite...
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Bug fix
August 03, 2026
by
Jay T.
Fixed this issue: Bug discovered: if you edit a node and then create a new choice, the edits made to the node are replaced with what was already in the node. Still-existing issues: If you are editing...
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background images
August 01, 2026
by
Jay T.
It's now possible to include an image link in a node (provided it's already available online) to use as the node's background...
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New Revision
July 30, 2026
by
Jay T.
Had to do a serious revision because the code was getting too messy (there was a lot I didn't understand about arrays, datamaps, and the way for-loops work in Twine during the first attempt). A lot of...
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Remade in Twine
July 23, 2026
by
Jay T.
You'll see some explanation in the updated description. Essentially, I was getting frustrated with how much I was fighting Godot to get certain features to work (for instance, a lot of expected conces...
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Scrolling
July 22, 2026
by
Jay T.
Some challenges with writing and scrolling were bothering me this morning, so I've tried to reduce them as much as possible. Unfortunately, Godot doesn't feature common concessions like using the spac...
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File Management
July 22, 2026
by
Jay T.
1
It's now possible to name, save, load, and delete individual projects. The option to clear all choices in a node has also been added...
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